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Advanced engine needed	: GZDoom >= r1231
Primary purpose		: Single player
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Title			: The Ultimate Torment & Torture: Take II
Version			: 1.01
Filename		: TUTNTTII.zip
Release date		: 02-18-12
Author			: DBThanatos
Email Address		: dbthanatos@hotmail.com
Other Files By Author	: Dream of Magic 2.0,  SuperDoom3 Take II, Dream Of Magic 1.0.
			  As part of "The persecution complex" team: Paranoid and "The
			  Phobos Directive" & AEons of Death.
Misc. Author Info	: "You probably think Im not a nice person" -Postal Dude
Description		: Addon for "The Ultimate Torment & torture", featuring new visual 
			  effects for all weapons , monster projectiles, blood effects and 
			  some other stuff, all with the Perkristian Smooth Weapons pack.
Additional Credits to	: See credits section

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* What is included *

New levels		: No
Sounds			: Optional
Music			: No
Sprites			: Yes
Dehacked Patch		: No
Other			: Many (G)Zdoom specific lumps
Demos			: No
Other files required	: Imperative to have TUTNT.pk3 (v1.07)
Additional notes	: This mod was designed using some GZdoom features not available
			  in Skulltag, therefore, this wont work with said engine.

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* Play Information *

Game			: DOOM2
Single Player		: Yes
Cooperative 2-4 Player	: Untested
Deathmatch 2-4 Player	: Untested
Difficulty Settings	: N/A

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* Construction *

Base			: TUTNT (v1.07), AEoD (v6), SD3TII.
Build Time		: About a week
Editor(s) used		: SLADE, Programmer's Notepad, Notepad, MSPaint, Irfanview.
Known Bugs		: None yet. Just 3 warnings regarding duplicate actors.
May Not Run With...	: Anything older than GZdoom r1231, Skulltag


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* Feature/Changes *

Basically a huge face lift for the original "The Ultimate Torment & Torture" by Tormentor667

- Almost every weapon got a meticulous recoil effect, ensuring there is no change in the
  firing speed, and that the view pitch will be restored before the gun can be shot again.
- Weapons with smooth animations (Perkristian's Smooth Weapons) + rls smooth minigun,
  further edited by DBThanatos (to make it less jumpy, and a couple new frames)
- All the weapon's projectiles got some improved visuals.
- New blood effects, and modified Nashgore trails to match the new blood sprites.
- Almost all the monster's projectiles were given some FX lifts.
- New bullet decals
- New blood decals
- Fixed 6 monster projectiles that had no dynamic light assigned in the original TUTNT

And most important: Absolutely zero gameplay/balance changes. All projectiles, attacks, 
weapons, speeds, etc, are the exact same thing as in the original mod.

This also includes an optional sound pack that replaces the standard weapon sounds with some
I personally found more appealing. This however, as I mentioned, is optional. See section
below for instructions on how to use it.


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* HOW TO USE IT *

This is an addon pack to be used with "The Ultimate Torment & Torture" (TUTNT) mod which 
you can find here:

http://www.realm667.com/index.php?option=com_content&task=view&id=289


You MUST load this addon pack AFTER the original mod's pack. If you're using a shortcut, 
just add the TUTNTTII.PK3 at the end of the command line. Example:

  C:\GZdoom\GZdoom.exe -file TUTNT.PK3 TUTNTTII.pk3 

TUTNT.PK3 is the original mod's package
TUTNTTII.pk3 is this addon's package


Optional:
At the end of the command line you can also add the TNTTIISN.pk3 to use the new sounds in
case you actually want them.


* HOW TO USE THE .BAT FILES *

You can use the .bat TNTTII.bat to play the standard addon. 
You can use the .bat "TNTTII NewSounds.bat" to play the addon + new weapon sounds

Double clinking on either .bat will run TUTNT + Addons as long as the required PK3s and the 
engine files are in the same folder where the .bat is located. 




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* Important notes *

- You must use GZDoom >= r1231. You can find the latest SVN (subversion) here:

	http://svn.drdteam.org/gzdoom/

- This mod spawns tons of particles for the FX, making the mod much more demanding. If
  everything is too slow, you might want to disable dynamic lights and lower the rendering
  quality in GZdoom.


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* Copyright / Permissions *

Authors MAY use the contents of this mod for their own projects, AS LONG as proper credit
is given.


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* The credits list *

Resources:
	Raven Software: FX sprites
	Valve Software: FX sprites and sounds
	Running With Scissors: Some weapon sounds
	id Software: Dom3 Blood decals and smoke sprites
	KeksDose: Smoke graphics used on the monsters fireballs
	Perkristian: Smooth weapon animations
	Shinobi: Base Minigun sprites
	rsl (Richard Smith Long): Base Minigun sprites

Code:
	Major Cooke: Several effects from AEoD v6
	Phi108: The original DECORATE code for the smooth weapons

Misc:
	Everyone involved in the creation of the monsters found in TUTNT
	(see tutnt-v107.txt for credits details), or as it mentions: 

	-Type "changemap endmap01" in the console for a full list of
			  contributers.- Tormentor667

	

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Have fun. If you can.

-DBThanatos
